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PimTools for LightWave 7+ 

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The PimTools plugin is a Lightwave 7+ plugin for the authoring and production of realtime 3D projects.

The PimTools plugin is NOT a previewer for the LightWave renderer.

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 Compile Exe's, Screensavers and webpages from within Lightwave

Our advanced standalone compiler will package your entire scene and all required files into a single secure compressed executable, from within LightWave ... The PimTools plugin is a unique product that will greatly expand the range of products an individual artist can deliver.

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Advanced Realtime 3D Engine

The Pim engine will allow you to use high polygon counts, shaders, shadows and many other features for your real-time projects. If you know how to use multi-texture, bones, bump-mapping etc inside lightwave, you know how to use it inside Pim. And don't forget that you'll get live previews of all the features.

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Full JavaScript control over your scenes

The PimTools Java-Script engine will have you building interactive scenes in no time ! You'll get full access to all objects in your scene, surface parameters and a large set of support libraries including multi-player networking, collision testing, http post/get, direct input keyboard, mouse and sound system, ...

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Zero Conversion - Live Preview

Our unique zero-conversion workflow will give your projects an incredible productivity boost. From beginning to end, you'll be able to preview / use / play your pim project right inside lightwave's viewport. Imagine running around in your own first-person level, popping up your surface editor to tweak the settings of that last little detail .. all without leaving LightWave.

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Live and Pre-recorded Video Textures

Use Live (webcam, dv, capture card) and Prerecorded (avi, mpg, wmv) video textures in your interactive scenes. Build kiosk applications or interactive advertisements that use integrated live video for that extra finishing touch. Give your old pre-rendered content new life by embedding it into realtime scenes.

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Use Custom Shaders

The Pim engine allows you to write your own custom shaders in the industry standard glsl or vp/fp shading languages. Our unique precompiler enables you to use all of lightwave's surface parameters from right inside your shader. Writing custom shaders has never been easier.

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Easily build GUI scenes

The PimTools Surface plugin will allow you to easily promote surfaces to fully functional GUI components. Add roll-over images, specify the behaviour and script function to use when the item is clicked. Build Head-Up-Display interfaces in seconds using this powerfull PimTools feature.

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Dynamic Scene Manager

Dynamically load objects and even entire scenes from any local or network resource. Pim's advanced culling, caching and scene management guarantees smooth framerates even in scenes with more than a million polygons.

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Advanced Tracker

Pim's built-in tracking component allows you to queue animations, events and sounds, giving you easy control over even the most complex behaviour. Designed by experienced software engineers, the pim API is a school example of clean low-dependency programming.

 

 
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